
You can also find the rest of the "unconverted" mesh from FF7 in these. They will require new weight to work correctly with the rig. Moved the two necklace to the "todo" collection.Converted all rgba(4 channel) image to rgb(3 channel).Extracted metal and rough texture map from FF7 "_M" texture as greyscale image.Įxtracted only when texture could not be replace by direct rgb/float value.This mean that some material obviously got reworked. Removed all texture that could be replaced by direct rgb/float value.Inversed the green channel of all other normal map coming from FF7.
#Cloud strife original model zip
People will need to redownload the 4k zip Inversed the green channel of face area on the normal body.Removed original Cloud fbx face/head bone from the rig.Updated mustard_ui_cloud.py to version 0.10.4.Moved textures to a separated zip (great idea from Mustard).jpg in the first place.Ĭloud_rig still contain hair bone just in case. Fixed some uv vertex in the back (near the body/head joint) that were causing hatch bug.Fixed the neck area of the body normal map texture.if you want the shirt cleavage, turn on its mask modifier. Enabled setting on mustard ui(sss slider, blush slider, nails color picker and physics panel).Added subsurface scattering to body material(color texture mix, not actual sss texture).Made the head-body seam less apparent(vertex color).Added Cloud Standard Outfit(pant do not deform super well, sorry about that).Changed naming from "Cloud" to "FemCloud"(did not change naming material(except body) and texture).Redone vertex weight of cloth affected by breast and/or butt.Added 4 "jiggle" bone on each buttcheek.Removed almost everything except the enable object, start/end frame and bake.(from personal experience, the ui bake button seem a lot slower than blender "bake all dynamic").Fixed a "error" that was making all object starting with the same substring to be considered as the same.Ui detect non-cloth type physic modifier too.Enabling/disabling physics object will enable/disable "mesh deform" modifier and/or bone constaint on all mesh/armature inside collection with model_name.Remove pendant/collar and hair bones from "FemCloud_rig"(layer 3, 4, 5, 19, 20, 21).Separated cycle and eevee material output.Removed some texture and replaced them by material split+direct node value.Redone vertex weight of "FemCloud Standard - Shirt" collar.Moved "FemCloud Standard - Earring" to "FemCloud Extras" collection and gave it a no texture material(ui extras list).Added the missing transparency texture for clothes.Desactivated leg.l/r vertex group on all mesh(added.Added eyeshadow intensity and color picker(vertex color/ui).Added lipstick intensity, gloss and color picker(vertex color/ui).This is because the model has masks modifier that turn on/off when certain clothes are equipped/unequipped through the ui. Model has missing part (no hand, no feet, etc)?

(In blender, Render Properties/Light Paths/Max Bounces/Transparency) This is because your Transparency Light bounce isn't high enough. This is because the textures files are missing.īlack spot/weird shadow on the hair during cycle render? (In blender, File/External Data/Find Missing Files/
#Cloud strife original model download

Here an rule 63 version of Cloud Strife(also know as FemCloud).
